
Core Skills offers comprehensive skill practice in a reproducible format. Varied lessons target specific skills in key curriculum areas. Units and lessons break subject areas into manageable pieces, and ample practice ensures mastery. Ideal for classroom or home use, Core Skills is aligned to state and national standards.

$12.99
Interactive activities and “cut and paste” worksheets help students develop literacy skills related to physical science, Earth science, life science

The first resource to provide students with guided science instruction using a daily practice format. Thirty weeks of 10 -to 15-minute lessons introduce students to standards-based scientific concepts while they seek answers to real-life questions about the world they live in. Covers Life, Earth, and Physical Sciences. 192 pages.

$13.99
Connect students in grades 4–8 with science using Forensic Investigations: Using Science to Solve Crimes. In this 80-page book, students build deductive-reasoning skills as they become crime-solving stars. Most scenarios in the book have more than one plausible outcome, allowing individuals or groups to broadly interpret evidence. Activities include interpreting handwriting and body language and fingerprinting. The book supports National Science Education Standards.

General Science Daily Skill Builders
$12.99
Students will gain extra practice with the skills they are learning in their physical, Earth, space, and life science curriculums! Included are 162 short, reproducible activities that are arranged by topic and cover general science concepts. Teachers can use activities in differentiated instruction situations and as warm-ups, homework assignments, or extra practice. 96 pages.

$23.99
Turn to Hands-On Science--20 Themes for 20 highly motivating, classroom-tested science units that help students learn by doing. Students practice the scientific inquiry skills outlined in the National Science Education Standards. This book covers important topics from Life Science, Earth Science, and Physical Science.

$7.99
Make your own interactive activity books, flash cards, games, quizzes, and more! Create multiple choice questions and answers of your choosing, placing “cold” dots next to the incorrect answers and a “hot” dot next to the correct answer selection. Then, bring learning to life with a Hot Dots® or Hot Dots Jr. interactive pen (sold separately). Set includes 150 Hot Dots (correct answers) and 300 Cold Dots (incorrect answers). Includes activity guide with suggestions for making games, quizzes, flash cards, and more!

Cards can be used alone as traditional flash cards, or when used with any Hot Dots®® or Hot Dots®® Jr. Pen (sold separately), fun lights and encouraging sounds guide children through the cute, colorful lessons. Set features 72 activities on double-sided cards and teaches children all they need for academic success. Ace and Kat require 2 “AAA” batteries, not included.

$19.99
Uncover some truly fascinating scientific facts and encourage an early interest in science with three fully-illustrated, interactive, non-fiction books—Dinosaurs, Sharks, and Space. Three 24-page, full-color, illustrated non-fiction books with 11 early learning activities that prepare children for school success. Includes new, translucent Hot Dots Talking Pen that lights up and has 17 speech and sound-effect responses. Pen requires 2 AAA batteries (not included)

Learning essential science concepts has never been more fun and interactive than with these reproducible card games! Each book features 12 or more games based on a particular life, earth, or physical science theme. Games consist of a set of question and answer cards that keep students actively engaged. Each game includes a reproducible Active Listening and Enrichment page that provides an opportunity to extend and transfer the learning to a pencil-and-paper activity. 96 pages.

I Have... Who Has...? Science Game
The entire class can have fun while practicing skills in science. Hand out all 37 cards. (Some players may get more than one card.) The student whose card reads, "I have the first card! Who has... ?" begins. The student whose card has the answer to that question responds and then asks a different question. This continues until the person with the last card gives the final answer and then reads, "This is the end of the game!" Each box provides 4 sets of cards for 4 different games.

Interactive Notebooks, Science
The Interactive Notebook series provides teachers with an all-inclusive guide to using interactive notebooks in the classroom. Reproducible pages with interactive elements create the base for fun, individualized note taking on a wide variety of math or language arts topics. A corresponding lesson plan and sample image guide teachers through creating each notebook page. Additionally, a generic section in each book will provide teachers with several blank reproducible elements that can be adapted for any topic. With this series, teachers will be able to make learning visual; help students learn to take organized, effective notes; and easily differentiate learning throughout the year.